So what are YOU doing for a living?
They don’t call it the fastest-growing entertainment medium for nothing. PricewaterhouseCoopers is forecasting the global video game industry to grow another $27 billion (all figures U.S.) by 2012.
They don’t call it the fastest-growing entertainment medium for nothing. PricewaterhouseCoopers is forecasting the global video game industry to grow another $27 billion (all figures U.S.) by 2012.
How much is the video game industry poised to rake in over the next four years?
According to a PricewaterhouseCoopers report, the worldwide video game business will grow another $27 billion dollars by 2012. This would bring the totals of the $41.9 billion business (based on 2007 worldwide sales) up to $68.3 billion, a compound annual growth rate of just more than 10 per cent.
While TV-based console games, the largest category, will grow by 6.9 per cent annually, online and wireless games will grow the fastest at 16.9 per cent and 19 per cent, respectively, according to PricewaterhouseCoopers’ upcoming report entitled "Global Entertainment and Media Outlook: 2008-2012."
The only category forecasted for negative growth is computer games, expecting to fall 1.2 per cent a year until 2012.
Canadians love to game, too — even in the buff?
Here are some recent stats from Ipsos Reid/Microsoft Corp:
* 17 per cent of men and 9 per cent of women saying the sometimes game in the nude. Gamers between the ages of 18 and 34 were the most likely strip down for some game time (23 percent), while only 5 percent of those age 54 or older admitted to doing so.
* 30 percent of those polled admitted to playing games while they should be working, such as casual PC games like Bejeweled or Diner Dash.
* 19 per cent have played video games in public, largely due to the growing number of Guitar Hero or Rock Band jam nights at bars.
* 27 per cent of Canadians play video games in the bedroom; 7 percent of gamers admitted to bringing a laptop to the bathroom to keep playing.
* Minesweeper and Windows Solitaire are the most commonly-played computer games by Canadians, as 86 percent of those surveyed said they have played those (they’re preloaded on most PCs).
* Males are nearly four times more likely to play a massively-multiplayer online role playing game (MMORPG), such as World of Warcraft, than females.
* Roughly 28 percent of Canadians said they play online games, such as Diner Dash, while one in four said they have played a game on Facebook such as Scrabulous.
* Ontario residents were the most likely to buy a video game (63 percent), which is more than half of residents in Alberta (57 percent) and British Columbia (52 percent).



Well this headline is definitely misleading, the title of this article should be something like: Future of Gaming etc.
I'm not a grammar nazi, but there were at least 3 typos in that article… hello spellcheck?
ON TOPIC: It's true about the video-game industry making leaps and bounds over others, even the film industry.
I'll be taking Video Game Design/Programming in the fall and can't wait to get involved in my favorite pastime.
Hi Marc (great name, by the way),
Caught those typos near the end, thanks! Good luck in the fall, dude.
Marc
I think it's scary how much time people spend playing video games and lose themselves in an artificial world. Look around you – you've got enough here to keep you busy.
In my opinion, of course the gaming industry is going to expand, both in sales and number of gamers! Most who plays games will keep playing and many from the younger generation will be introduced. And if inflation (curse the very word) takes its course as it probably will, then games and systems will increase in value. Just wait for the PS9 by 2012 – will you have the $1300 to buy it? Or maybe Sony will finally get an original name….
Yeah? But can you hurl fireballs and hack and slash monsters in real life? No :P